Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph

The post-apocalyptic TV series is back to Prime Video, and it's fair to say that audiences were delightfully shocked by the caliber of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the player's adventure.

There was Lucy the vault dweller, striving to do the right thing and finding that the barren landscape made that very difficult; Max, the militant faction initiate, who starts doubting his organization's authority and causes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the irradiated wilderness.

Setting the Stage for Season Two

The debut season's finale disclosed a major secret about who helped cause the global annihilation that condemned a group of people in subterranean shelters for hundreds of years. It also raised numerous mysteries unanswered for the second season – and, this time, expectations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.

“Going into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so this time people are coming in with more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the franchise, even if it was a bit broken at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators ensured authentic items and sets were built, echoing the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to appear as if it’s real.”

In fact, pretty much everything you see on-screen is real, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series succeeds because it is developed by talented film-makers who are also dedicated players, with the help of the original creators behind the franchise. This common understanding for the world is clear in the end result.

The second season is being released on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This format will allow for a different weekly discussion, a dynamic the showrunners themselves are eager to engage with.

“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”

James Padilla
James Padilla

A digital transformation strategist with over a decade of experience in helping businesses leverage technology for scalable growth and innovation.